Tuesday, April 28, 2020

Eight Reasons Why You Should All Watch Tangled: The Series

Note on last week's post: Look, I'm a new D&D player and I'm a Ranger, so if I got some of the mechanics wrong, I apologize, I'm still learning, and please be kind.

Also, some news: this Friday, May 1st, at 7 pm Central time, and 6 pm Mountain time, I'm going to be doing an interview with Kim Ventrella (author of the MG book Skeleton Tree). It will be on Facebook Live, so come and watch! Information is on the picture below, but if it doesn't load for you, you can access the interview at facebook.com/kimventrella.


Okay, so today, I'm giving you another recommendation for TV show to watch, and that show is Tangled: The Series, or, after its name change at season 2, Rapunzel's Tangled Adventure.



I know a lot of you might be surprised that I'm advocating a Disney Channel animated TV show marketed toward younger girls. Others, who read this blog more, probably aren't surprised at all. And, I was thinking of doing a blog post on why Tangled, the film and show, is better than Frozen (and I still might), but instead, I'm going to do a spoiler-free review and recommendation for this TV show.

1. It's a movie plus three seasons of 20-minute episodes

Let's be honest, time is something we care about. This show is a pretty short binge, all things considered. The show kicks off with an hour-long movie that bridges the film to the series and sets up the major characters and plot points of the TV show. It's IMPERATIVE you watch the movie first, but since each season is about 22 episodes long, and again, there are only three, this isn't much beyond what you'd expect from the series. The movie is titled Tangled: Before Ever After.


2. All three seasons are on Disney+ and yes, the series has ended

No nasty hiatuses for you, you lucky dogs! And yes, you have no idea how lucky you are. All three seasons, plus the original 2010 Tangled film and Before Ever After, are already on Disney+, so if you have that streaming service or a friend who is willing to let you use theirs, you have access to it all.

And with that, let's stop talking about convenience and talk about why you should even watch this in the first place.

3. Same voice actors, writers, etc. as the film

If you loved the 2010 Tangled movie, good news: every voice actor is back. Mandy Moore is back as Rapunzel, Zachary Levi is still Flynn Rider/Eugene Fitzherbert, and so on, even through the minor characters like the Pub Thugs.

Also, the film's writers are back to create the TV show. Chris Sonnenburg is the producer, again. All of this contributes to Tangled: The Series being less of a spin-off and more of a sequel to the film. Voices and writing feel the same as the film, in natural succession.

Oh, and did I mention Glenn Slater is still the lyricist and the man-myth-legend Alan Menken still composes the songs?

4. The music!

Oh my gosh, the music! This show is a musical! Don't expect every episode to have a song, but they do appear every so often. Major episodes always have musical numbers. These songs range from goofy to deeply serious and poignant, and honestly, it's amazing quality. Like I said, Alan Menken of original Tangled and Beauty and the Beast, Aladdin, The Hunchback of Notre Dame, and The Little Mermaid as well as so much more, is the composer. It's truly stunning.

The cast is also stunning. Aside from Mandy Moore and Zachary Levi, the cast also includes Jeremy Jordan (the original Jack Kelly from Newsies on Broadway), James Monroe Iglehart (the original Genie from Broadway's Aladdin), and last but certainly not least, Eden Espinosa (Idina Menzel's stand-by for Elphaba in Wicked, as well as Maureen Johnson in Rent) as new characters. And yes, they're major characters and sing multiple times through the series.

They're stupidly talented, and so the music in this show feels like Broadway. I am currently relistening to the soundtrack for this show. To contrast, I haven't felt like listening to the Frozen 2 soundtrack since January.

Here's a sample of the music. Yes, you only get the audio. No, it's not tied to any major plot arc. No spoilers, remember?


Oh, and the songs get better in every season, in my opinion. They start great and become truly incredible. There is one in season 3 that, in context of the story and characters, may very well be one of the best things Disney has rolled out in the last ten years, or even ever. It literally (and I use the word correctly) took my breath away.

I wish I could share it with you now, but you really should come to it in your own time.

5. Animation is lovely

The style of animation, though different than the film's, is charming. Look at it!







6. The storytelling is amazing

This is a writer's blog, so you had to know I'd get to the storytelling here.

This show is very well-written. The story covers the time between the 2010 film and the short Tangled Ever After, where we see Rapunzel and Eugene get married.

(By the way, I know you all might call him "Flynn." It's hard for me to do that after 3 seasons of hearing him called "Eugene.)

But the show has a real story, with depth and intrigue. It's not filling time, or presenting a bunch of little vignettes of Rapunzel's life in Corona, though you do have plenty of fun episodes that do that. There's an overall story with lore that deepens Rapunzel's connection to the healing flower and something darker and a bit more sinister.


I really don't want to give too much away. But I'll say this: this story is a sequel, and it does everything a good sequel should do. It opens the world up and explores more implications not addressed in the film. It creates a new story instead of rehashing the old story.

Also, the story isn't afraid to get deep or go to dark places. You see the king's trauma over losing his daughter once, and you see the effect of anger and guilt and hate in some pretty interesting ways.

7. Character. Development.

Rapunzel is not a static character in this show. She's grown after the film, but there's a lot she has to learn. For the first time, she's out of her tower and back with parents who love her and want her to be safe. This causes some tension, actually. She's also pretty naive at first and needs to learn more about how to be a person and a royal (read, leader) in her kingdom. This show is about how she learns and becomes.

You see Rapunzel in her bright, bubbly self that we all know, but we see that tested. We see her doubt herself and have to make hard choices, and we see her annoyed with other people, including her loved ones.We see her hurt, and fear.


And it's not just her! Every major character has a character arc. Eugene has an arc: what's a former thief to do, when his only skill is stealing and he doesn't do that anymore? Who is he now? And the other characters, the new ones, also have their own arcs.

These character arcs are fully in-character. They make sense, and never blindside the viewer. You watch as the characters develop in realistic, though not always good ways. On a side note, this show has the kind of villains I wish other writers were brave enough to try. Honestly, if you think Disney's idea of a "villain" is Hans from Frozen (who is so mustache-twirling hamfistedly written they had to tell us three times in Frozen 2 that he was, in fact, the villain) or even coldly depraved Scar or Maleficent, you've got a good surprise coming for you. Can you say "understandable motives while still doing awful things"? Can you say "nuanced"?

By the end of the series, I was satisfied. Characters had developed, without suddenly becoming entirely different people. It never seemed forced or faked, just real people developing in realistic ways.

8. This is a hopeful, wholesome show

Guys, it's Tangled. This is a show about a girl who made instant friends with a bunch of thugs and who sees the best in people and situations. The music and story drive toward hope and how, together, people can do amazing things despite very difficult times. This music ties into the inspiring message well, and hey, don't we all kind of need that narrative right now?

Beyond that, get ready to see healthy relationships, romantic and platonic, portrayed, the Power of Friendship, the infectious nature of seeing the good in others, and lots of other wholesome, cheerful subjects, all handled with excellent storytelling.

So, yeah. Watch this show. You don't know what treat you have ahead of you.

Tuesday, April 21, 2020

A Typical D&D Meeting

Hello, I'm back!

It's been a good hiatus; I've been hard at work adjusting to quarantine and teaching online, finishing out the semester, and starting a new project that, frankly, I'm just thrilled about and get more excited the more I work on it.

In other news, I have ARCs of THE EXPLORER'S CODE!


Here's the Goodreads summary for the book: "Macmillan/Imprint has bought The Explorer's Code by Allison K. Hymas. Reminiscent of classic middle-grade mystery-adventures such as The Westing Game, the book invites readers to solve hidden codes and puzzles along with three young guests as they work to uncover the secrets of the legendary Idlewood Manor."

The book is available for pre-order on Amazon, if you're interested.

Okay, so I was thinking about doing a post about quarantine and things to do while in lockdown, or how I've been handling it, or something, but I thought, how about instead I do a post about my Dungeons and Dragons group and the typical shenanigans we get up to every week?

A little over a year ago, I did a post about the typical Mario Kart Monday experience I had. Today's post is pretty much the same thing. I can't speak for every D&D group, but this is more or less what our typical session goes like.

Oh, and don't worry, right now we're meeting virtually.

Let's meet our cast of characters:

DM - The Dungeon Master
Ranger - Me, the halfling ranger
Druid - My husband, the dwarf druid
Cleric - The elf cleric
Rogue - The human rogue
Wizard - The dragonborn wizard

Honorable mention: "G-Unit" - Graash, our adopted NPC wizard apprentice orc, who Ranger and Rogue love very much.

All characters align as Neutral Good except for Rogue and Wizard, who are Chaotic Good. Also, for those who don't play D&D, the game relies on dice rolls. The higher the roll, the better your chance of success. 1 is the lowest and 20 is the highest.

Let's begin.

*Meeting is scheduled to begin at 7 at Ranger and Druid's house*

Druid: Where's Cleric?

DM: Late. What else?

Wizard: *Shows up 10 minutes late with noodles* Hello, peasants!

Druid, Ranger, and DM: *Lay out dice, pencils, papers*

DM: *Prepares screen, papers, dice, and most importantly, music*
 
*Actually begins at 7:20 once everyone arrives*

DM, to Druid: You ready?

*Plays epic music*

Druid, in a hammy announcer voice: Last time, on D&D! Leap...of...Faith! With only Zombies and Skeleton Archers in the courtyard the Electric Mayhem Band [that's us, by the way] and the armies of the dwarves and the elves maneuvered into position to take out the rest of the undead....

*Music uncannily reaches its climax and conclusion as Druid wraps up his summary of the prior week*

*Music turns spooky and muted*

DM: After last time's battle, the room is cleared. What do you want to do now?

Rogue: I investigate for loot.

DM: Nothing much here except for a bunch of skeletons...

Rogue: Ew.

DM: You find about 50 gold, some old knives, and an iron ring.

Rogue, visibly excited: Ooh, a ring?

Ranger: Is it cursed?

Rogue, already in possession of and deeply attached to an obviously cursed ring: Cursed? Why would any ring I find be cursed?


 DM: Cleric, make a religion check.

Cleric: *rolls low*

Ranger: You have got to be the worst cleric we've ever heard of.

Cleric: Ah, but you have heard of me.

Druid, in gruff character voice: Let's leave the ring behind. We don't need any more trouble with any more curses.

Wizard: No! It could be useful. We could give it to G-Unit.

Rogue, Ranger, Cleric and Druid: What if it's cursed???

Wizard: Then we'd know.

*Debate ensues for 5 minutes about whether to take the ring*

DM: Wizard, make a religion check.

Wizard, using virtual dice on phone: *rolls high* Whee!

Ranger: Why does our wizard know more about religion than our cleric?

Wizard: Because I have all knowledge!

DM: It's an old ring, a sigil of a death cult. Roll an arcana check.

Wizard: *rolls decently*

DM: You sense no magic on it.

Rogue, disappointed: It's just an old ring, then. Let's go.

Druid: Let's keep it. It might be important.

DM: *grins angelically, which is somehow worse than evilly*



Ranger: Yeah, let's do it. And we should probably get out of here.

Druid: Yeah. We have to save the prisoners from the necromancers.

*************

(The party encounters an old woman)

DM, as NPC woman: It's so good of you to come save me! Would you like a meal before we go?

Druid: I don't trust her.

Ranger: You don't trust anyone.

Cleric: What's her name?

DM, who didn't plan one: Um, Sarael.

Rogue: Sure, ma'am, I'll have some of your stew. *drinks stew*

DM: Rogue, make a wisdom saving throw.

Rogue: Dang it. *rolls very poorly* Dang it!

DM: You feel a warmth and you relax as the witch's mind control potion takes over your mind. You decide that this is one very nice woman.

Rogue: She seems great, guys!

Ranger: I try to intimidate the old woman by throwing a table.

DM: Roll strength and intimidation.

Ranger: *rolls well on strength, poorly on intimidation* Dang it.

DM, laughing: You throw the table and it shatters against the wall, but the witch is just so amused at seeing a tiny halfling throw a table she's not scared at all.

Ranger: I AM BUT A CUTE HOBBIT


Wizard: Let's throw the hobbit at her!

Ranger: I will yeet you, Wizard!

Druid: *readies shillelagh* Guys, I don't like this woman and I don't like how Rogue is acting. I think we should fight.

Ranger and Cleric: Agreed.

DM: Roll initiative.

*Battle commences*

*********

(In the midst of battle)

DM: Okay, so you managed to break the potion's hold on Rogue. Druid, it's your turn.

Druid: I cast Moonbeam.

DM: Roll damage.

Druid: *rolls decently*

DM: The witch is singed as your moonlight shines down on her. Cleric?

Cleric: I hit her with my hammer. *rolls a nat 1* AHHHH, MAN!

DM: You swing, but she dodges and your hammer whiffs through the air.

Ranger: Are you drunk again, Cleric?

Cleric, always sober out of character: *huge, comical hiccup*

DM: Wizard?

Wizard: How big is this room?

DM: About twenty feet square.

Wizard: Hmmm...how about....?

Druid: Don't cast Fireball. You'll hit us, too.

Wizard: Oh, you'll be fine.



Druid: *glowers and shakes head*

Wizard: Okay, fine. I guess I'll cast Scorching Ray. *rolls decently*

DM: Okay, the witch is not happy. It's her turn. She casts a ray of dark energy at Wizard.

Wizard: What? Why me? She should attack Cleric. Or Druid.

DM: You're the one currently attacking her, and you're a spellcaster. *rolls* She hits. You take seven damage.

Wizard: *grumbling*

DM: Ranger?

Ranger: I shoot arrows at her. [Literally my best move, every time.] I shoot two.

Druid, out of character: You can also cast Hunter Mark and do extra damage.

Ranger: Oh, yeah. I cast Hunter's Mark. *rolls well*

DM: Arrows hit. Witch is looking bloodied. Rogue?

Rogue: Is she in melee?

DM: Yes, with Cleric.

Rogue: I use sneak attack. *rolls for half an hour, does a stupid amount of damage*

DM: That's...not quite enough to kill her. *party groans* Druid?

Druid: I hit her with my shillelagh, and she takes damage from Moonbeam.


DM: Yep. *both Druid and DM roll* How do you want to kill her, Druid?

Druid: I hit her on the head.

DM: Okay. Battle ends. You look around the room, and then a smoke rises out of the witch's body and forms a figure.

Ranger: What's its name?

DM, prepared now: It says, "My name is Vangar, Destroyer of Many!"

Cleric: I Channel Divinity and cast Sacred Flame!

*Party holds breath*

Cleric: *rolls a nat 20*

DM: Okay, you blast the entity with a shining beam of divine light. Radiant flames sear through it. It falls apart in the middle of its monologue.

Druid: Sorry, DM.

DM: *shrugs*

Ranger: *finds gif of Syndrome from The Incredibles about monologuing and sends it around*

Rogue: I investigate the room for loot.

*************

Okay, scene end. I'm sorry that was so long; D&D sessions go on for hours. I cut out most of the debates, puns, and pop culture references. Honestly, not all battles and scenes go like this, but these things happen in SO MANY of them I had to include them. These particular moments didn't actually happen in our campaign, but they are based on things that did.

I'm also sorry that I used so many D&D terms. That's honestly how we talk. I simplified things, conflating rolling dice with our modifiers. But, if you'd like more context, here's a spell list.

And, party? Thanks for being so much fun every week. If you're not happy with how I portrayed you here, please know I still love you! Although I fully intend to one day yeet the wizard.